But for now, we’ll stick to Act III being the goal-post. Though, it can be augmented and improved on later in the game, and can somewhat be achieved without some of the key points earlier. The earliest this can be completed is act three, so we’ll say that’s the earliest that this build can come together. The first piece of the overpowered puzzle is the completion of the side-quest entitled “Keep Calm and Carrion”. This is MGN’s OP Early Archer Build for Divinity: Original Sin 2. So, if you’re in the hunt for an archer build but don’t know where to start, this guide is going to your enemies quaking in fear, and the small-folk of Rivellon quaking in lust.
This guide is going to walk you through what makes this build possible, how to achieve the results in-game yourself, and what the results will be. Today we’re going to look at a very specific archer build, wherein the player aims to become as overpowered as possible, as early as possible. These have all been compiled into a Definitive Edition, which is now available on just about every platform that you can think of. There’s been plenty of free content packs, supported mods, and other little gifted bits and pieces from the studio. It’s brought to the world by Larian Studios who have been lovingly augmenting the original release, years since it’s release. Divinity: Original Sin 2 is an RPG set in Rivellon, hundreds of years after the original game.